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Stats and Attributes determine the player character's gameplay-relevant properties. They can be inspected at the Character Status page, where the game separates them into the following categories:

Attributes[]

These are the 8 attributes that can be increased by leveling up. Some affect base stats.

ER Custom Stat Icon Vigor (Color) Vigor Determines maximum HP, fire damage negation, Immunity.
ER Custom Stat Icon Mind (Color) Mind Determines maximum FP and Focus.
ER Custom Stat Icon Endurance (Color) Endurance Determines maximum Stamina, Equip Load and Robustness.
ER Custom Stat Icon Strength (Color) Strength Determines the bonus damage gained from str-scaling weapons and Physical defense.
ER Custom Stat Icon Dexterity (Color) Dexterity Determines the bonus damage gained from dex-scaling weapons, the casting speed of Spells, and reduces fall damage.
ER Custom Stat Icon Intelligence (Color) Intelligence Determines the bonus damage gained from int-scaling weapons, the damage dealt by Sorcery Spells and Magic defense.
ER Custom Stat Icon Faith (Color) Faith Determines the bonus damage gained from fth-scaling weapons and the damage dealt by Incantation Spells.
ER Custom Stat Icon Arcane (Color) Arcane Determines the bonus damage gained from arc-scaling weapons, Discovery, Holy defense, Vitality, and Status Effects buildup.

Base Stats[]

ER Base Stat Icon HP HP health points. When reduced to 0, the character dies.
ER Base Stat Icon FP FP focus points. Required to cast Spells, Ashes of War, Ashes, and to use specific consumables.
ER Base Stat Icon Stamina Stamina required to perform most actions.
Talisman arsenal charm 1 Equip Load influences the character's running speed, jumps and basic dodge roll.
ER Base Stat Icon Poise Poise determines how easily the character can be staggered by attacks.
ER Icon Tool Silver-Pickled Fowl Foot Discovery item discovery. The chance at which enemies drop rare loot.
ER Icon Key Item memory stone Memory Slots the number of Spells that can be equipped. Can only be increased by collecting Memory Stones.

Attack Power[]

Depending on the weapon or shield wielded, a specific type of damage is done.

Note that Attack Power and damage dealt is not the same thing, with the latter depending how the former compares with defense. More specifically, if Attack Power is more than eight times as large as defense then damage dealt is equal to 90% of Attack Power while if Attack Power is less than an eighth of defense damage dealt is equal to 10% of Attack Power. If Attack Power is in between these breakpoints damage dealt falls somewhere between these two numbers.

Damage Types
ER Custom Stat Icon Attack Power Standard Standard Standard Physical Damage refers to physical damage done by standard weapons such as straight swords and axes.
ER Custom Stat Icon Attack Power Strike Strike Usually effective against heavily armored or stone opponents.

Strike Physical Damage refers to damage done by blunt weapons such as maces, hammers, and fists.

ER Custom Stat Icon Attack Power Slash Slash Usually effective against unarmored opponents.

Slash Physical Damage refers to harm done by sharp weapon attacks such as curved swords, katanas , and claws.

ER Custom Stat Icon Attack Power Pierce Pierce Usually effective against light armored or scaled enemies.

Pierce Physical Damage refers to harm done by thrusting attacks such as spears and a few lunge attacks done by swords.

ER Custom Stat Icon Attack Power Magic Magic Magic damage done by weapon upgrades, spells, items, or Ashes of War.
ER Custom Stat Icon Attack Power Fire Fire Fire damage done by weapon upgrades, spells, items, or Ashes of War.
ER Custom Stat Icon Attack Power Lightning Lightning Lightning damage done by weapon upgrades, spells, items, or Ashes of War.
ER Custom Stat Icon Attack Power Holy Holy Holy damage done by weapon upgrades, spells, items, or Ashes of War.
Attack Multipliers
ER Custom Stat Icon Critical Critical Increases the damage dealt by critical attacks.
ER Custom Stat Icon Range Range Increases the range of ranged ranged weapons and items.
ER Custom Stat Icon Sorcery Scaling Sorcery Scaling Increases power of Sorceries.
ER Custom Stat Icon Incantation Scaling Incantation Scaling Increases power of Incantations.

Guard Damage Negation[]

A weapon or shield's ability to reduce incoming damage when blocking.

ER Custom Stat Icon Guard Damage Negation Physical Physical
ER Custom Stat Icon Guard Damage Negation Magic Magic
ER Custom Stat Icon Guard Damage Negation Fire Fire
ER Custom Stat Icon Guard Damage Negation Lightning Lightning
ER Custom Stat Icon Guard Damage Negation Holy Holy
ER Custom Stat Icon Guard Boost Guard Boost Reduces the stamina drained from successfully blocking attacks.

Defense[]

Damage Negation (obtained through armor or items) and Defense (obtained through stats) both reduce the damage of incoming attacks. Each Damage Type has a corresponding defense stat and damage negation stat that governs its mitigation.

Damage Negation
ER Custom Stat Icon Defense Standard Standard Mitigated by most types of armor.
ER Custom Stat Icon Defense Strike Strike Mitigated primarily by medium or heavy armor.
ER Custom Stat Icon Defense Slash Slash Mitigated primarily by heavy armor.
ER Custom Stat Icon Defense Pierce Pierce Mitigated primarily by heavy armor.
ER Custom Stat Icon Defense Magic Magic Mitigated by sorcerer robes and sorcerer armors.
ER Custom Stat Icon Defense Fire Fire Mitigated primarily by heavy armor, and to a lesser extent by sorcerer robes.
ER Custom Stat Icon Defense Lightning Lightning Mitigated primarily by robes and garbs, with very few heavy armors offering protection.
ER Custom Stat Icon Defense Holy Holy Mitigated primarily by robes and garbs, with very few armors offering protection.
Physical Includes Standard, Slash, Strike, and Pierce damage, and excludes all other damage types. Obtained through Spells or Tools.
Non-Physical Includes Magic, Fire, Lightning, and Holy damage, and excludes all other damage types. Obtained through Spells or Tools.

Status Effects[]

Frostbite Frostbite Deals damage, lowers target's damage absorption and slows stamina recovery.
Blood Loss Hemorrhage Take damage equal to percentage of Max HP.
Madness Madness Target loses FP, takes health damage, and does an agonizing animation for a few seconds.
Sleep Sleep Puts the target to sleep; player is stunned and loses FP.
Poison Poison Lowers HP in steady increments for a period.
Scarlet Rot Scarlet Rot Greatly lowers HP in steady increments for a period.
Death Blight Death Blight Player dies instantly.

Resistances[]

Determine the character's defense against Status Effects. Can by increased by armors, Talismans, and items.

ER Custom Status Resistance Icon Immunity Immunity Poison and Scarlet Rot defense
ER Custom Status Resistance Icon Robustness Robustness Frostbite and Blood Loss defense
ER Custom Status Resistance Icon Focus Focus Sleep and Madness defense
Death Blight Vitality Death Blight defense

See also[]

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