Skill: Quickstep is a Skill in Elden Ring.
Description[]
Acquisition[]
- Can be granted to any infusable melee weapon with the Ash of War: Quickstep.
- Innate skill of many Daggers and Claws, and a few Axes.
- Daggers: Bloodstained Dagger, Celebrant's Sickle, Cinquedea, Crystal Knife, Dagger, Erdsteel Dagger, Fire Knight's Shortsword , Great Knife, Ivory Sickle, Miséricorde, and Wakizashi.
- Claws: Hookclaws, Raptor Talons, and Venomous Fang.
- Axes: Forked Hatchet and Hand Axe.
Effect[]
Basics[]
The Player Character dashes quickly in any direction. This dash has invincibility frames (i-frames), the amount of said i-frames depends on the player's Equip Load. The distance and i-frame-count gradually decreases the more Quickstep is used repeatedly in quick succession.
While quickstep is omnidirectional, it mainly uses the four primary directions (left, right, forward, backward) as a base for it's movement and should the player follow up a step with a normal, non-strong attack, what attack-animation is used depends on which of these base-directions are used.
- Forward: triggers the Rolling Attack, with it's fast windup, but short reach.
- Left, Right and Backwards: triggers the Backstep Attack, with it's ability to quickly close distances.
Quickstep can also be used to quickly move through waist-deep waters and swamps.
Advanced[]
Inexperienced users may be thrown off from quickstep's base-directional nature during especially hectic fights, (particularly when implementing both locked-on and locked-off play) it is possible to take advantage of the different directional dashing animations by intentionally aiming them in unintended directions.
Such as the reverse-quickstep, with it's ability to quickly position the player directly behind the enemy or close even further distances, which can be performed with these inputs:
1) While locked on: hold backwards while pressing . (This will buffer the backwards version of quickstep) |
2) Before the player-character quicksteps: unlock from the enemy while still holding backwards. (This will change the targeted location that the player-character will try to quickstep away from to behind the player, causing them to backwards quickstep towards their previous target instead) |
3) Press (Or if using a paired weapon) to buffer a backstep attack. |
4) Lock back on to the target or manually redirect the upcoming backstep-attack in any direction you like with . |
1) While locked on: hold backwards while pressing . (This will buffer the backwards version of quickstep) |
2) Before the player-character quicksteps: unlock from the enemy while still holding backwards. (This will change the targeted location that the player-character will try to quickstep away from to behind the player, causing them to backwards quickstep towards their previous target instead) |
3) Press (Or if using a paired weapon) to buffer a backstep attack. |
4) Lock back on to the target or manually redirect the upcoming backstep-attack in any direction you like with . |
If the player can time and space their reverse-quickstep correctly they may even be able to put themselves in the perfect position for a backstab against humanoid opponents. This is one of the fastest, safest and most consistent ways a player can weave in backstabs against an aggressive opponent in PvP.
Notes[]
- Costs 12 points of Stamina per use.
- If used without meeting the stat requirements of the weapon this skill costs no FP, which is useful for traveling in environments where you can't run.
- Compared to Skill: Bloodhound's Step this skill costs less FP (3 vs 5) in exchange for traveling a shorter distance and not becoming partially invisible during its use.
Trivia[]
- This is a returning skill from Dark Souls III.
- Patch 1.10: Decreased the invulnerability window of the Quick Step and Hound's Step skills.
- Both Quickstep and Bloodhound's Step are referred to incorrectly in this update, as "Quick Step" and "Hound's Step" respectively.
- Patch 1.06: Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below: Reduced performance when used continuously, Increased travel distance when on light equip load.
- Quickstep is incorrectly referred to as "Quick Step" in this update.