Origins are combat archetypes in Elden Ring which offer different base stats and equipment at the start of the game. While some Origins start with a higher level, their total attribute values are always the same. No Origin has fewer or more attribute points than another - when they are at the same level, their total attribute values will be equal.
During Character Selection, the player can choose body Type A ("male"), or Type B ("female"), followed by the desired origin. Three character origins that appeared in the Closed Network Test didn't appear in the final game, the three being Enchanted Knight, Champion and Bloody Wolf.
Origins/Characters[]
Comparison Table[]
Comparison Table Between Origins[]
Icon Explanation | ||
Icon | Meaning | Info |
---|---|---|
Level | A cumulative figure that represents overall attribute strength. You can level up using runes. | |
Vigor | Attribute governing HP. Also affects fire resistance and immunity. | |
Mind | Attribute that determines FP. Also affects focus. | |
Endurance | Attribute governing stamina. Also affects robustness. This attribute also determines how heavy your equipment can be. | |
Strength | Attribute required to wield heavy armaments. Also boosts attack power of strength-scaling armaments and affects your physical defense. | |
Dexterity | Attribute required to wield advanced armaments. Also boosts attack power of dexterity-scaling armaments, reduces casting time of spells, softens fall damage, and makes it harder to be knocked off your horse. | |
Intelligence | Attribute required to perform glintstone sorceries. Also boosts magic power of intelligence-scaling sorceries and improves magic resistance. | |
Faith | Attribute required to perform sacred incantations. Also boosts magic power of faith-scaling incantations. | |
Arcane | Attribute governing discovery. Also affects holy defense, vitality, and certain sorceries and incantations. | |
HP | Your life. If reduced to nothing, you die. Replenish it by drinking from the Flask of Crimson Tears or resting at a site of grace. | |
FP | Energy consumed to use spells and skills. Replenish it by drinking from the Flask of Cerulean Tears or resting at a site of grace. | |
Stamina | Required for various actions. Depletes when certain actions are taken, but recovers automatically. | |
Equip Load | Total weight of equipped armaments and armor. Movement slows as load increases. The rightmost number is the maximum weight that can be equipped; exceed it and movement slows dramatically. | |
Discovery | Governs likelihood of finding items on the corpses of defeated foes | |
Standard Defense | The body's capacity to endure standard physical damage | |
Strike Defense | The body's capacity to endure striking physical damage | |
Slash Defense | The body's capacity to endure slashing physical damage | |
Pierce Defense | The body's capacity to endure piercing physical damage | |
Magic Defense | The body's capacity to endure piercing magical damage | |
Fire Defense | The body's capacity to endure piercing fire damage | |
Lightning Defense | The body's capacity to endure piercing lightning damage | |
Holy Defense | The body's capacity to endure piercing holy damage | |
Immunity | The body's capacity to resist various poisons and rot. Higher values make it more difficult to succumb to these ailments. | |
Robustness | The body's capacity to resist blood loss and frostbite. Higher values make it more difficult to succumb to these ailments. | |
Focus | The body's capacity to resist sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments. | |
Vitality | The body's capacity to resist death. Higher values make it more difficult to be afflicted with instant death. |
Icon | Name | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Astrologer | 6 | 9 | 15 | 9 | 8 | 12 | 16 | 7 | 9 | 396 | 95 | 94 | 46.6 | 109.0 | 76 | 76 | 76 | 76 | 105 | 79 | 73 | 91 | 91 | 91 | 91 | 100 | |
Bandit | 5 | 10 | 11 | 10 | 9 | 13 | 9 | 8 | 14 | 414 | 82 | 96 | 48.2 | 114.0 | 76 | 76 | 76 | 76 | 91 | 80 | 73 | 101 | 91 | 91 | 91 | 105 | |
Confessor | 10 | 10 | 13 | 10 | 12 | 12 | 9 | 14 | 9 | 414 | 88 | 96 | 48.2 | 109.0 | 79 | 79 | 79 | 79 | 93 | 82 | 75 | 93 | 92 | 92 | 92 | 101 | |
Hero | 7 | 14 | 9 | 12 | 16 | 9 | 7 | 8 | 11 | 499 | 75 | 99 | 51.4 | 111.0 | 79 | 79 | 79 | 79 | 88 | 83 | 74 | 96 | 92 | 92 | 92 | 103 | |
Prisoner | 9 | 11 | 12 | 11 | 11 | 14 | 14 | 6 | 9 | 434 | 85 | 97 | 49.8 | 109.0 | 78 | 78 | 78 | 78 | 103 | 82 | 75 | 93 | 92 | 92 | 92 | 101 | |
Prophet | 7 | 10 | 14 | 8 | 11 | 10 | 7 | 16 | 11 | 414 | 91 | 92 | 45.0 | 110.0 | 77 | 77 | 77 | 77 | 88 | 80 | 74 | 94 | 92 | 92 | 92 | 102 | |
Samurai | 9 | 12 | 11 | 13 | 12 | 15 | 9 | 8 | 8 | 455 | 82 | 101 | 52.9 | 109.0 | 79 | 79 | 79 | 79 | 93 | 83 | 75 | 91 | 92 | 92 | 92 | 100 | |
Vagabond | 9 | 15 | 10 | 11 | 14 | 13 | 9 | 9 | 7 | 522 | 78 | 97 | 49.8 | 107.0 | 79 | 79 | 79 | 79 | 93 | 85 | 75 | 89 | 92 | 92 | 92 | 99 | |
Warrior | 8 | 11 | 12 | 11 | 10 | 16 | 10 | 8 | 9 | 434 | 85 | 97 | 49.8 | 109.0 | 77 | 77 | 77 | 77 | 94 | 81 | 74 | 92 | 92 | 92 | 92 | 101 | |
Wretch | 1 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 414 | 78 | 96 | 48.2 | 110.0 | 75 | 75 | 75 | 75 | 91 | 78 | 71 | 91 | 90 | 90 | 90 | 100 |
Comparison Table Between CNT Characters[]
Icon Explanation | ||
Icon | Meaning | Info |
---|---|---|
Level | A cumulative figure that represents overall attribute strength. You can level up using runes. | |
Vigor | Attribute governing HP. Also affects fire resistance and poison immunity. | |
Mind | Attribute governing FP. Also affects focus-related resistance. | |
Endurance | Attribute governing stamina. Also affects physical defense power and robustness. | |
Strength | Attribute required to wield heavy armaments. Also boosts attack power of strength-scaling armaments and raises maximum equipment load. | |
Dexterity | Attribute required to wield advanced armaments. Also boosts attack power of dexterity-scaling armaments, reduces casting time of spells, softens fall damage and makes it harder to be knocked off your horse. | |
Intelligence | Attribute required to perform glintstone sorceries. Also boosts magic power of intelligence-scaling sorceries and improves magic resistance. | |
Faith | Attribute required to perform sacred incantations. Also boosts incantations that scale with faith. | |
Arcane | Attribute governing discovery. Also affects death resistance and certain sorceries and incantations. | |
HP | Your life. If reduced to nothing, you die. Replenish it by drinking from the Flask of Crimson Tears or resting at a site of grace. | |
FP | Energy consumed to use spells and Skills. Replenish it by drinking from the Flask of Cerulean Tears or resting at a site of grace. | |
Stamina | Required for various actions. Depletes when certain actions are taken, but recovers automatically. | |
Equip Load | Total weight of equipped armaments and armor. Movement slows as load increases. Exceed the rightmost number and movement slows dramatically. | |
Discovery | Governs likelihood of finding items on the corpses of defeated foes | |
Standard Defense | The capacity to endure standard physical damage | |
Strike Defense | The capacity to endure striking physical damage | |
Slash Defense | The capacity to endure slashing physical damage | |
Pierce Defense | The capacity to endure piercing physical damage | |
Magic Defense | The capacity to endure piercing magical damage | |
Fire Defense | The capacity to endure piercing fire damage | |
Lightning Defense | The capacity to endure piercing lightning damage | |
Holy Defense | The capacity to endure piercing holy damage | |
Immunity | The body's capacity to resist various poisons and blights. The higher the number, the less susceptible to poison and rot. | |
Robustness | The capacity to resist hemorrhage and frostbite. The higher the number, the lower the chance of succumbing to such ailments. | |
Focus | The capacity to resist sleep and bouts of madness. The higher the number, the lower the chance of succumbing to such ailments. | |
Vitality | The capacity to resist death. The higher the number, the lower the chance of instant death from a full death gauge. |
Icon | Name | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bloody Wolf | 5 | 14 | 11 | 12 | 16 | 12 | 7 | 9 | 6 | 515 | 98 | 111 | 52.9 | 106.0 | 81 | 81 | 81 | 81 | 82 | 86 | 77 | 81 | 108 | 108 | 108 | 108 | |
Champion | 5 | 13 | 9 | 12 | 14 | 8 | 5 | 15 | 11 | 483 | 87 | 111 | 44.3 | 111.0 | 81 | 81 | 81 | 81 | 80 | 86 | 77 | 84 | 108 | 108 | 108 | 108 | |
Enchanted Knight | 5 | 10 | 13 | 11 | 15 | 12 | 16 | 5 | 5 | 403 | 109 | 107 | 48.6 | 105.0 | 81 | 81 | 81 | 81 | 89 | 84 | 77 | 81 | 108 | 108 | 108 | 108 | |
Prophet | 5 | 9 | 16 | 10 | 12 | 9 | 8 | 16 | 7 | 381 | 124 | 103 | 40.0 | 107.0 | 80 | 80 | 80 | 80 | 82 | 83 | 77 | 182 | 108 | 108 | 108 | 108 | |
Warrior | 5 | 12 | 10 | 15 | 11 | 15 | 9 | 7 | 10 | 454 | 93 | 115 | 40.0 | 110.0 | 81 | 81 | 81 | 81 | 83 | 85 | 77 | 84 | 108 | 108 | 108 | 108 |
Notes[]
- Origins Bloody Wolf, Champion, Enchanted Knight, Prophet, and Warrior were announced November 25, 2021.
- Origins Hero and Vagabond were announced February 4, 2022.
- Origins Prisoner and Warrior were announced February 8, 2022.
- Origins Bandit and Astrologer were announced February 11, 2022.
- The Wretch Origin was announced February 18, 2022.
Gallery[]
Concept Art[]
Classes from the TRPG[]
The tabletop version of the game includes extra origins for the playable characters.