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Did you mean…?For Elden Ring, seek Buffs.
For ailments, seek Status Effects.

Buffs, Bonuses, Favors of the Night, and other Effects are gameplay mechanics in Elden Ring Nightreign.

Overview[]

Effects are bonuses and boons that affect the strength of players and enemies. Although most effects are temporary and apply only to the current Expedition, those gained from Relics persist between runs.

Two main categories:

  • Active effects
  • Passive effects

Types of Effects[]

Favors of the Night[]

Favors of the Night are unique bonuses that grant the Nightfarers powerful buffs for the remainder of their Expedition. They are obtained by completing Shifting Earth events of other random objectives like defeating the Fell Omen.

List of Favors of the Night
Effect Description Acquire
Demon's Plating Increased damage based on number of runes Complete the Scale-Bearing Merchant event
Favor of Noklateo, the Shrouded City Rise from near death, unaided, a single time and become more powerful for a short time Open the secret chest at Noklateo, the Shrouded City
Favor of the Forest Nullifies scarlet rot and increases max HP. Attacks after receiving damage partially recover HP Interact with the pink Miranda flower marked by red grace and scarlet butterflies in the Rotted Woods
Favor of the Mountaintop Halves Frostbite damage and frost buildup. Nearby frostbite boosts Attack Power Interact with the blue crystals at the summit of the Mountaintop
Favor of the Night Improved charge speed for Ultimate Arts Complete the Night Horde event
Integration of Intelligence Generate 10,000 runes from enemies on rare occasions Complete the Locust Plague event
Traces of Grace-Given Lord Increased Attack Power for each discovered Site of Grace Defeat the Fell Omen
Unhealed Wound Carved by the Night Take increased damage Defeated by the Fell Omen
Unifying Fate Flask of Crimson Tears also restores FP Complete the Augur event

Dormant Powers[]

Dormant Powers are boss loot

Dormant Powers are boss loot

Dormant Powers are powerful, Expedition-bound effects that are dropped by boss. These effects are tied to the Nightfarer, rather than their weapons.

  • Field bosses and other minor bosses that offer three rewards have a chance to roll a single Dormant Power as the third item.
  • Bosses locked in Evergaols always offer two Dormant Powers. They frequently roll Rune of the Strong, which simply grants a large sum of runes.
  • Bosses fought at the end of the first and second Nights are guaranteed to offer three Dormant Powers.
List of Dormant Powers
Effect Description
All Resistances Up Raises resistance to all ailments by +57 / +75
Area of Darkness Conceals Caster While Walking Become difficult to spot and silence footsteps
Attack Boost [Dragons] Enhances attacks against dragons by +20%
Attack Boost [Lifeforms Born of Falling Stars] Enhances attacks against lifeforms born of falling stars by +20%
Attack Boost [Those Who Live in Death] Enhances attacks against Those Who Live in Death by +20%
Creates Holy Ground at Low HP At low HP, creates holy ground that restores HP and improves defense
Critical Hit FP Restoration Critical hits restore FP by +10%
Critical Hit HP Restoration Critical hits restore HP by +10%
Dragonwound upon Dragon Communion Dragon Communion incantations add anti-dragon effect to armament
Flame of Frenzy While Walking Causes the yellow flame of frenzy to violently burst forth
FP Recovery upon Successful Guards Restores FP by +2 when guarding
FP Restoration upon Successive Attacks Restores FP by +5% / +10% on successive attacks
Gradual Restoration by Flask Flask slowly restores HP
Guard Counters Activate Holy Attacks Guard counters trigger holy bursts
Guard Counters Activate Summoning Attack Guard counters summon Those Lost in Death to attack enemies
HP Recovery upon Successful Guards Restores HP by +10 when guarding
HP Restoration upon Successive Attacks Restores HP by +3 on successive attacks
Ice Storm Surge Sprint Produces ice storm at the start of surge sprint
Improved Affinity Attack Power Raises magic, fire, lightning, and holy attack power by +5% / +8%
Improved Affinity Damage Negation Boosts magic, fire, lightning, and holy damage negation by +12% / +15% / +18%
Improved Dodging Longer invincibility windows during evasive maneuvers
Improved Flask HP Restoration Increases HP restoration from flasks by +20% / +30%
Improved Perfuming Arts Raises potency of perfume items by +20%
Improved Physical Attack Power Raises physical attack by +6% / +9%
Improved Physical Damage Negation Boosts physical damage negation by +12% / +15% / +18%
Improved Poise Raises poise by +25% / +38%
Improved Roar & Breath Attacks Enhances roars and breath attacks by +20%
Improved Sorceries & Incantations Raises potency of sorceries and incantations by +7%
Improved Stamina Recovery Raises stamina recovery speed by +4 / +6
Improved Stance-Breaking Increases stance breaking by +10% / +15%
Improved Throwing Pots Raises potency of throwing pots by +20%
Improved Thrusting Counterattack Enhances thrusting weapon counterattacks by +20%
Improved Ultimate Art Gauge Charge Speed Increases Ultimate Art gauge charge speed by +6%
Increased Enemy Damage after Critical Hit Critical hits increase subsequent damage to target by +15%
Increased Maximum FP Raises maximum FP by +10% / +15%
Increased Maximum HP Raises maximum HP by +10% / +15%
Increased Maximum Stamina Raises maximum stamina by +10% / +15%
Increased Rune Acquisition Increases rune acquisition by +10%
Increased Sorcery & Incantation Duration Extends spell duration by +30%
Inflict Blood Loss at Low HP Causes armament to inflict blood loss at low HP
Lightning upon Dodging Dodging strikes surroundings with lightning
More Runes From Defeated Enemies Increases rune acquisition by +10%
Periodical Giant Glintblade Creates a glintblade that periodically attacks nearby foes
Poison & Rot Trigger Continuous HP Recovery Restores HP by +7 when poisoned or near Scarlet Rot
Reduced FP Consumption Lowers FP consumption by +10% / +15%
Rune of the Strong Gain 10,000 or 20,000 runes
Successful Parries Activate Golden Retaliation Parries dispel incoming sorceries and incantations, retaliating with golden power
Sudden Enemy Death upon Attacks Rare chance for attacked enemies to die instantly regardless of remaining HP
Violent Deluge of Star Rain While Walking Summons dark cloud of stars that releases violent star rain
Wending Grace Revive from defeat one time
Character Skill Cooldown Reduction Reduces Character Skill cooldown by -10%
Blood Loss in Vicinity Increases Attack Power Increases attack power by +20% when blood loss occurs nearby

Relic Effects[]

Main article: Relics

Relic effects are baseline improvements that are carried over between Expeditions. They are gained by attaching Relics to an active Chalice at the Relic Rites station in the Shrouded Roundtable Hold. They persist on the character until they are removed or another Chalice is activated. Up to three Relics may be equipped to a Chalice, providing up to nine effects in total.

The Relic Rites menu filter groups Relic effects into six categories: Status Effect, Action Effect, Starting Bonus, Team Effect, Environment Effect, and Character-specific.

List of Relic Effects
General
  • Arcane +1
  • Arcane +2
  • Arcane +3
  • Art gauge charged from successful guarding
  • Art gauge fills moderately upon critical hit
  • Attack power increases after using grease items
  • Attack power permanently increased when unlocking an evergaol
  • Attack power up when facing frostbite-afflicted enemy
  • Attack power up when facing poison-afflicted enemy
  • Attack power up when facing scarlet rot-afflicted enemy
  • Attacks Inflict Blood Loss
  • Attacks inflict Blood Loss +2
  • Attacks Inflict Frost
  • Attacks Inflict Frost +1
  • Attacks Inflict Frost +2
  • Attacks Inflict Rot when Damage is Taken
  • Attacks Inflict Scarlet Rot
  • Attacks Inflict Sleep +1
  • Attacks Inflict Sleep +2
  • Blood Loss Resistance Up
  • Boosts Attack Power of Added Affinity Attacks
  • Character Skill Cooldown Reduction +1
  • Character Skill Cooldown Reduction +2
  • Character Skill Cooldown Reduction +3
  • Changes compatible armament's incantation to Aspects of the Crucible: Horns at start of expedition
  • Changes compatible armament's incantation to Beast Claw at start of expedition
  • Changes compatible armament's incantation to Black Flame at start of expedition
  • Changes compatible armament's incantation to Blessing's Boon at start of expedition
  • Changes compatible armament's incantation to Dragonfire at start of expedition
  • Changes compatible armament's incantation to Lightning Spear at start of expedition
  • Changes compatible armament's incantation to Lightning Strike at start of expedition
  • Changes compatible armament's incantation to O, Flame! at start of expedition
  • Changes compatible armament's incantation to Swarm of Flies at start of expedition
  • Changes compatible armament's incantation to Wrath of Gold at start of expedition
  • Changes compatible armament's skill to Chilling Mist at start of expedition
  • Changes compatible armament's skill to Determination at start of expedition
  • Changes compatible armament's skill to Glintblade Phalanx at start of expedition
  • Changes compatible armament's skill to Gravitas at start of expedition
  • Changes compatible armament's skill to Hoarfrost Stomp at start of expedition
  • Changes compatible armament's skill to Lightning Slash at start of expedition
  • Changes compatible armament's skill to Sacred Blade at start of expedition
  • Changes compatible armament's skill to Seppuku at start of expedition
  • Changes compatible armament's skill to Storm Stomp at start of expedition
  • Changes compatible armament's sorcery to Briars of Punishment at start of expedition
  • Changes compatible armament's sorcery to Carian Greatsword at start of expedition
  • Changes compatible armament's sorcery to Glintstone Icecrag at start of expedition
  • Changes compatible armament's sorcery to Gravity Well at start of expedition
  • Changes compatible armament's sorcery to Magic Glintblade at start of expedition
  • Changes compatible armament's sorcery to Magma Shot at start of expedition
  • Changes compatible armament's sorcery to Night Shard at start of expedition
  • Continuous FP Recovery
  • Continuous HP Recovery
  • Critical Hit Boosts Stamina Recovery Speed
  • Critical hits earn runes
  • Defeating enemies fills more of the Art gauge
  • Defeating enemies fills more of the Arts gauge
  • Defeating enemies restores HP for allies but not for self
  • Dexterity +1
  • Dexterity +2
  • Dexterity +3
  • Draw enemy attention while guarding
  • Endurance +1
  • Endurance +2
  • Endurance +3
  • Faith +1
  • Faith +2
  • Faith +3
  • Fire Attack Power Up
  • Fire Attack Power Up +1
  • Fire Attack Power Up +2
  • Fire Damage Negation Up
  • Fire Grease in possession at start of expedition
  • Fire Pots in possession at start of expedition
  • Flask Also Heals Allies
  • FP Restoration upon Successive Attacks
  • Gravity Stone Chunks in possession at start of expedition
  • Guard counter is given a boost based on current HP
  • Holy Attack Power Up
  • Holy Attack Power Up +1
  • Holy Attack Power Up +2
  • Holy Damage Negation Up
  • Holy Grease in possession at start of expedition
  • HP Recovery From Successful Guarding
  • HP restored when using cured meats, medicinal boluses, etc.
  • Huge rune discount for shop purchases while on expedition
  • Improved Bestial Incantations
  • Improved Blood Loss Resistance
  • Improved Carian Sword Sorcery
  • Improved Critical Hits
  • Improved Critical Hits +1
  • Improved Crystalian sorcery
  • Improved Damage Negation When Knocked Back by Damage
  • Improved Dash Attacks
  • Rot in Vicinity Causes Continuous HP Recovery
  • Status Ailment Gauges Slowly Increase Attack Power
  • Improved Death Blight Resistance
  • Improved Dragon Communion Incantations
  • Improved Dragon Cult Incantations
  • Improved Frenzied Flame Incantations
  • Improved Frost Resistance
  • Improved Fundamentalist Incantations
  • Improved Giants' Flame Incantations
  • Improved Glintblade Sorcery
  • Improved Godslayer Incantations
  • Improved Gravity Sorcery
  • Improved Guard Counters
  • Improved Invisibility Sorcery
  • Improved Item Discovery
  • Improved Initial Standard Attack
  • Improved Guard Breaking
  • Improved Magic Attack Power
  • Improved Madness Resistance
  • Improved Melee Attack Power
  • Improved Mind Recovery
  • Improved Poise
  • Improved Poise Near Totem Stela
  • Improved Resistances
  • Improved Rot Resistance
  • Improved Roar & Breath Attacks
  • Improved Rolling Attacks
  • Improved Skill Attack Power
  • Improved Sleep Resistance
  • Improved Stance-Breaking when Two-Handing
  • Improved Stonedigger Sorcery
  • Improved Thorn Sorcery
  • Improved Throwing Knife Damage
  • Improved Throwing Pot Damage
  • Improved Throwing Stone Damage
  • Increased Maximum FP
  • Increased Maximum HP
  • Increased Maximum Stamina
  • Increased rune acquisition for self and allies
  • Intelligence +1
  • Intelligence +2
  • Intelligence +3
  • Items confer effect to all nearby allies
  • Lightning Attack Power Up
  • Lightning Attack Power Up +1
  • Lightning Attack Power Up +2
  • Lightning Damage Negation Up
  • Lightning Grease in possession at start of expedition
  • Madness Continually Recovers FP
  • Madness Resistance Up
  • Magic Attack Power Up
  • Magic Attack Power Up +1
  • Magic Attack Power Up +2
  • Magic Damage Negation Up
  • Max FP permanently increased after releasing Sorcerer's Rise mechanism
  • Max FP Up with 3+ Sacred Seals Equipped
  • Max FP Up with 3+ Staves Equipped
  • Max HP increased by a portion when guard counter is used
  • Mind +1
  • Mind +2
  • Mind +3
  • Nearby Frostbite Conceals Self
  • Partial HP Restoration upon Post-Damage Attacks
  • Physical Attack Up
  • Physical Attack Up +1
  • Physical Attack Up +2
  • Poison & Rot in Vicinity Increases Attack Power
  • Poisonbone Darts in possession at start of expedition
  • Rune discount for shop purchases while on expedition
  • Shield Greases in possession at the start of expedition
  • Slowly restore HP for self and nearby allies when HP is low
  • Small Pouch in possession at start of expedition
  • Stamina recovers with each successful attack
  • Stamina recovers with each successful attack +1
  • Starlight Shards in possession at start of expedition
  • Starting armament deals fire damage
  • Starting armament deals holy damage
  • Starting armament deals lightning damage
  • Starting armament deals magic damage
  • Starting armament inflicts frost
  • Starting armament inflicts Poison
  • Stonesword Key in possession at start of expedition
  • Strength +1
  • Strength +2
  • Strength +3
  • Switching Weapons Adds an Affinity Attack
  • Switching Weapons Boosts Attack Power
  • Taking attacks improves attack power
  • Treasure marked upon map
  • Ultimate Art Gauge +1
  • Ultimate Art Gauge +2
  • Ultimate Art Gauge +3
  • Ultimate Arts Gauge +1
  • Ultimate Arts Gauge +2
  • Vigor +1
  • Vigor +2
  • Vigor +3
  • Wraith Calling Bell in possession at start of expedition
Character-specific
  • [Duchess] Becomes difficult to spot and silenced footsteps after landing critical from behind
  • [Duchess] Dagger chain attack reprises event upon enemies
  • [Duchess] Defeating enemies while Art is active ups attack power
  • [Duchess] Improved Character Skill Attack Power
  • [Duchess] Last hit of chain attack reprises upon nearby enemies
  • [Executor] Character Skill Boosts Attack but Attacking Drains HP
  • [Executor] Roaring restores HP while Art is active
  • [Executor] While Character Skill is active, unlocking the use of cursed sword restores HP
  • [Guardian] Creates whirlwind when charging halberd attacks
  • [Guardian] Damage negation for allies improved when using Character Skills
  • [Guardian] Increased duration for Character Skill
  • [Guardian] Reflect a portion of damage received when ability is activated
  • [Guardian] Slowly restores nearby allies' HP while Art is active
  • [Ironeye] Art Charge Activation Adds Poison Effect
  • [Ironeye] Boosts thrusting counterattacks after executing Art
  • [Ironeye] Extends duration of weak point
  • [Raider] Damage taken while using Character Skill improves attack power and stamina
  • [Raider] Duration of Ultimate Art extended
  • [Recluse] Activating Ultimate Art raises Max HP
  • [Recluse] Collecting affinity residue activates Terra Magica
  • [Recluse] Suffer blood loss and increase attack power upon Art activation
  • [Revenant] Expend own HP to fully heal nearby allies when activating Art
  • [Revenant] Power up while fighting alongside family
  • [Revenant] Strengthens family and allies when Ultimate Art is activate
  • [Revenant] Trigger ghostflame explosion during Ultimate Art activation
  • [Scholar] Allies targeted by Character Skill gain boosted attack
  • [Scholar] Continuous damage inflicted on targets threaded by Ultimate Art
  • [Scholar] Earn runes for each additional specimen acquired with Character Skill
  • [Scholar] Improved Endurance and Dexterity, Reduced Intelligence and Arcane
  • [Scholar] Improved Mind, Reduced Vigor
  • [Scholar] Prevent slowing of Character Skill progress
  • [Scholar] Reduced FP consumption when using Character Skill on self
  • [Undertaker] Activating Ultimate Art increases attack power
  • [Undertaker] Attack power increased by landing the final blow of a chain attack
  • [Undertaker] Contact with allies restores their HP while Ultimate Art is activated
  • [Undertaker] Executing Art readies Character Skill
  • [Undertaker] Improved Dexterity, Reduced Vigor and Faith
  • [Undertaker] Improved Mind and Faith, Reduced Strength
  • [Undertaker] Physical attacks boosted while assist effect from incantation is active for self
  • [Wylder] +1 additional Character Skill use
  • [Wylder] Art activation spreads fire in area
  • [Wylder] Art gauge greatly filled when ability is activated
  • [Wylder] Follow-up attacks possible when using Character Skill (greatsword only)
  • Defeating enemies near Totem Stela restores HP


Armament-specific
  • FP Restoration upon Claw Attacks
  • FP Restoration upon Curved Greatsword Attacks
  • FP Restoration upon Greataxe Attacks
  • HP Restoration upon Claw Attacks
  • HP Restoration upon Curved Sword Attacks
  • HP Restoration upon Dagger Attacks
  • HP Restoration upon Greataxe Attacks
  • HP Restoration upon Greatsword Attacks
  • HP Restoration upon Halberd Attacks
  • HP Restoration upon Katana Attacks
  • HP Restoration upon Spear Attacks
  • HP Restoration upon Thrusting Counterattack
  • HP Restoration upon Thrusting Sword Attacks
  • HP Restoration upon Twinblade Attacks
  • HP Restoration upon Whip Attacks
  • Improved Attack Power with 3+ Daggers Equipped
  • Improved Bow Attack Power
  • Improved Curved Sword Attack Power
  • Improved Dagger Attack Power
  • Improved Great Hammer Attack Power
  • Improved Greatsword Attack Power
  • Improved Straight Sword Attack Power
  • Max FP Up with 3+ Sacred Seals Equipped
  • Max HP Up with 3+ Greatshields Equipped
  • Max HP Up with 3+ Small Shields
Scenic Flatstones
  • Purchasing this item randomly generates a random Delicate, Polished, or Grand relic[1]

Weapon Effects[]

Main article: Nightreign Armaments

Except for starting equipment, all Armaments (weapons, shields, torches, bows, staves, and sacred seals) grant a passive effect. These effects typically apply regardless of whether the item is actively held in the player's hands. However, effects marked with a hand icon require the weapon to be actively equipped, as indicated by the display on the bottom left corner of the screen. These effects still apply if the player is Two-Handing the weapon slotted in the other hand.

  • Weapon effects stack
  • Weapons of higher rarity have higher magnitude effects
  • Certain effects like the "Power of Vengeance" gain stacks for each enemy slain, increasing the overall bonus.
  • Weapons obtained from red phantoms (dead players) have an additional effect called "The [Nightfarer]'s Grief," which grants a stat bonus according to that Nightfarer's highest stat. These effects also stack.
    • Defeating a Nightlord with one of these effects can grant the original owner 1,000 murk.
List of Weapon Effects
List of Unique Weapon Effects
Effect Note Weapon
Power of Dark Moon Attacks lower enemy's magic damage negation Dark Moon Greatsword
Power of Despair Attacked enemies become likely to die regardless of remaining HP Eclipse Shotel
Power of Destined Death Attacking also wears down enemy HP for a moment afterwards Maliketh's Black Blade
Power of Destruction Charge attacks cause a wave of gravitational force Ruins Greatsword
Power of House Marais Raises attack power upon defeating enemies Marais Executioner's Sword
Power of Night and Flame Skill activation adds attack power of magic or fire affinities Sword of Night and Flame
Power of the Ancestral Spirit Attacks temporarily lower nearby enemies' damage negation on rare occasions Winged Greathorn
Power of the Blasphemous Restores HP upon defeating enemies Blasphemous Blade / Devourer's Scepter
Power of the Blood Lord Blood loss in vicinity increases attack power Mohgwyn's Sacred Spear
Power of the Dragonlord Strong jump attacks transform the wielder into a thundercloud that plunges down with a lightning-infused blade Dragon King's Cragblade
Power of the First Lord Charge attacks enhance attack power Axe of Godfrey
Power of the Flying Dragon Critical hits make the dragon spew flames Grafted Dragon
Power of the Full Moon Casting spells dispel incoming sorceries and incantations, using their power to retaliate with glintblades Carian Regal Scepter
Power of the General Strong attack fires off a bundle of arrows Lion Greatbow
Power of the Giant Skill activation calls forth a barrage of flame pillars Giant's Red Braid
Power of the Golden Lineage Charge attacks cause an earth-shaking shockwave Axe of Godrick
Power of the Golden Order Charge attacks heal all ailments and dispel all temporary effects Golden Order Greatsword
Power of the Great Ancient Dragon Charged Skill activation adds attack power of lightning Bolt of Gransax
Power of the Greater Will Charge attacks produce waves of light Sacred Relic Sword
Power of the Lightless Void Attacks forth a dark cloud of stars on rare occasions that lingers briefly before exploding Bastard's Stars
Power of the Omen King Critical hits produce a burst of flame Morgott's Cursed Sword
Power of the Queen Charge attacks cause a holy shockwave Marika's Hammer
Power of the Starscourge The first blow of consecutive attacks creates a gravitational wave that pulls in enemies when wielding two swords Starscourge Greatsword
Power of the Undefeated Attacks after receiving damage partially recover HP Hand of Malenia
Power of Vengeance Enhances all attributes upon defeating enemies. This effect accumulates. Grafted Blade Greatsword

The Forsaken Hollows Weapon Effects:

  • Black Flames upon Charge Attacks
  • Charge Attacks Invoke Sleep Mist
  • Continued Guarding Grants Increased Potency of Sorceries/Incantations and Faster Casting
  • Faster Art Gauge Buildup
  • Holy Shockwave upon Charge Attacks
  • Ice Storm upon Charge Attacks
  • Lightning upon Charge Attacks
  • Luring Enemies upon Charge Attacks
  • Magma upon Charge Attacks
  • Phantom Attack upon Charge Attacks
  • The Scholar's Grief
  • The Undertaker's Grief

Buffs[]

Buffs are temporary bonuses with timed durations. They are typically acquired by using Skills, Spells, or Tools. They are also gained by activating certain objects, such as the Gold Firefly tree that grants a bonus to rune acquisition. Active buffs are displayed beneath the health bar.

They primarily come in three categories: Aura Buffs, Body Buffs, and Weapon Buffs. Only one version of a buff can be active at a time, and buffs from the same source typically do not stack.

  • Boluses, such as Clarifying Boluses and Stanching Boluses, have a hidden effect. In addition to curing buildup, they apply a permanent Resistance bonus to the corresponding status ailment. This effect can stack up to +9. In other words, nine Boluses are required to reach maximum resistance. It lasts for the duration of the Expedition.
Aura Buffs

Aura buffs apply a constant bonus or effect to entities within a certain distance. The effect is dispelled when the affected character is too far away. Most aura buffs available to the Nightfarers apply a positive bonus to nearby allies. Some apply debuffs to nearby foes.

Body Buffs

Body buffs are self-targeted. Certain Spells that grant body buffs also apply their benefits to nearby allies. Unlike aura buffs, these do not expire early if the recipient leaves the effect radius. 1

Weapon Buffs

All Weapon Buffs are self-targeted and grant a bonus to an equipped Armament, such as extra Fire Fire Damage or Scarlet Rot Scarlet Rot buildup on attacks. Examples of weapon buffs include Determination, Poison Grease, and the

They apply their effects to the weapon equipped in the right hand (or both hands), rather than the player. As a result, they expire early if the weapon is unequipped or dropped. It's possible to keep two weapons buffed at the same time by two-handing the left-hand weapon and using either a Grease or a Skill on it, then stopping the two-handing so that the right-hand weapon also can be buffed with either a Grease or a Skill. It isn't necessary to use the same buff category for both weapons.

Some weapons cannot be buffed unless their innate skill grants them a weapon buff. They cannot be applied to ranged weapons, torches, staves, or sacred seals.[verification needed] For Weapon Buffs that are also either Sorceries or Incantations, they can only be cast on right-handed weapons (or left-handed shields for the shield-specific ones).

Notes[]

  • Physical Attack Up effects still increase damage for weapons that have been changed from dealing Attack Power Physical damage to another Damage Type. For example, these effects boost Wylder's Greatsword when a "Starting armament deals lightning damage" Relic is equipped.

See also[]

References[]

  1. Scenic Flatstone: "A Scenic Flatstone yet to be polished. Purchase to reveal its precious gift."


Elden Ring Nightreign
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Nightfarers
DuchessDuchessExecutorExecutorGuardianGuardianIroneyeIroneyeRaiderRaiderRecluseRecluseRevenantRevenantScholarUndertakerWylderWylder
Nightlords
Gladius, Beast of NightAdel, Baron of NightGnoster, Wisdom of NightMaris, Fathom of NightLibra, Creature of NightFulghor, Champion of NightglowCaligo, Miasma of NightThe Shape of Night (Heolstor the Nightlord) • Weapon-Bequeathed HarmoniaTraitorous Straghess (Pure Impulse Straghess)