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Erdsteel Dagger is a dagger found in Elden Ring.

Description[]

An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.

黄銅の刃に草紋の彫刻された短刀
黄金樹の王族が、平時に帯びる護身具

上質だが扱いの難しい武器であり
信仰によっても攻撃力が高まる

An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.

Acquisition[]

  • Received from Kenneth Haight after helping him retake Fort Haight.
  • Can be found in Leyndell, Royal Capital in the sewer area under the wing of Gransax near a fire-spitting Gargoyle Statue. From the Avenue Balcony Site of Grace, proceed northwest along the avenue and drop down in the pit to the far left.

Notes[]

  • Extremely good on the Faith-scaling Flame Art and Sacred affinities and below average on the rest. Can have an over 100 point lead in Attack Power compared to other affinities.
    • Since the Faith-scaling by default applies to the Physical damage for all affinities, these two affinities allow for double-dipping for damage, even more so if stacked with the flat damage bonuses from Flaming Strike and Sacred Blade.
    • The double-dipping effectively pulls it B-scaling on Faith-scaling affinities to the equivalent of an S-scaling.
  • Has a unique double-hitting heavy attack shared with the Black Knife, Blade of Calling, and Fire Knight's Shortsword.
    • This unique attack grants 4 points towards the scaling of the Winged Sword Insignias instead of the usual 2, due to hitting twice.
  • If choosing any of the Magic, Cold, Blood, Poison, or Occult affinities this is one of the few weapons that can scale with four separate stats.
  • Due to a bug this weapon actually doesn't have an actual Arcane-scaling on Poison, Blood, and Occult affinities.


Upgrade Information[]

  • Upgraded with regular Smithing Stones.
  • Can have its Affinity and Skill changed.
  • All non-physical Affinities lower all types of guarded damage negation by 5%, except for the associated element where the damage negation increases by 25% and another element also increases by 15%.
    • Magic negation receives the secondary 15% negation bonus on Sacred and Cold affinities, Fire negation gets the increase on Lightning affinity, Lightning negation gets the increase on Fire and Flame Art affinities, and Holy negation gets the increase on Magic affinity.
  • The upper number in the Atk column denotes Physical base damage while the lower, colored number in the Atk column denotes elemental base damage: red for Fire damage, yellow for Lightning damage, orange for Holy damage, and cyan for Magic damage.
  • See the Weapon Scaling page for what the scaling values mean.

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Grd Boost
+0 67 D

0.30

D

0.30

- D

0.30

- 15
0
↑/Lv +5.8% +2.0% +2.0% - +3.2% - +0.8%
+25 164 D

0.45

D

0.45

- D

0.54

- 18
0

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Grd Boost
+0 60 B

0.90

- - E

0.24

- 15
0
↑/Lv +6.0% +2.2% - - +3.2% - +0.4%
+25 150 A

1.40

- - D

0.43

- 16.5
0

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Grd Boost
+0 60 E

0.04

B

0.93

- E

0.24

- 15
0
↑/Lv +6.0% +7.0% +2.2% - +3.2% - +0.4%
+25 150 E

0.11

A

1.45

- D

0.43

- 16.5
0

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Grd Boost
+0 57 C

0.63

C

0.63

- E

0.24

- 15
0
↑/Lv +5.2% +3.6% +3.6% - +3.2% - +0.4%
+25 131 B

1.19

B

1.19

- D

0.43

- 16.5
0

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Grd Boost
+0 51 D

0.53

E

0.04

- E

0.24

- 15
51
↑/Lv +4.5% +2.7% +6.0% - +3.2% - -
+25 108 C

0.86

E

0.10

- D

0.43

- 15
108

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Grd Boost
+0 54 E

0.07

E

0.07

- D

0.55

- 15
54
↑/Lv +5.5% +5.1% +5.1% - +5.2% - -
+25 128 E

0.16

E

0.16

- B

1.26

- 15
128

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Grd Boost
+0 51 E

0.04

D

0.53

- E

0.24

- 15
51
↑/Lv +4.7% +6.0% +2.5% - +3.2% - -
+25 111 E

0.10

C

0.86

- D

0.43

- 15
111

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Grd Boost
+0 48 E

0.09

E

0.09

- D

0.55

- 15
48
↑/Lv +6.7% +3.1% +3.1% - +5.2% - -
+25 128 E

0.16

E

0.16

- B

1.26

- 15
128

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Grd Boost
+0 48 E

0.07

E

0.07

D

0.50

E

0.24

- 15
48
↑/Lv +6.7% +2.3% +2.3% +5.4% +3.2% - -
+25 128 E

0.11

E

0.11

B

1.17

D

0.43

- 15
128

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Passive Effects Grd Boost
+0 54 D

0.27

D

0.27

D

0.49

E

0.24

- Frostbite (66) 15
45
↑/Lv +4.5% +3.5% +3.6% +4.0% +3.2% - +2.4% -
+25 115 D

0.51

D

0.51

B

0.98

D

0.43

- Frostbite (105) 15
97

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Passive Effects Grd Boost
+0 54 D

0.28

D

0.28

- E

0.24

D

0.30

Poison (66) 15
0
↑/Lv +6.1% +3.6% +3.6% - +3.5% +1.7% +1.7% -
+25 137 D

0.53

D

0.53

- D

0.45

D

0.43

Poison (95) 15
0

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Passive Effects Grd Boost
+0 54 D

0.28

D

0.28

- E

0.24

D

0.30

Blood Loss (57) 15
0
↑/Lv +6.1% +3.6% +3.6% - +3.5% +1.7% +1.7% -
+25 137 D

0.53

D

0.53

- D

0.45

D

0.43

Blood Loss (82) 15
0

Level Atk STR Scaling DEX Scaling INT Scaling FAI Scaling ARC Scaling Grd Boost
+0 57 E

0.09

E

0.09

- E

0.19

C

0.79

15
0
↑/Lv +6.1% +4.0% +4.0% - +3.6% +3.2% +0.4%
+25 144 E

0.18

E

0.18

- D

0.36

A

1.42

16.5
0

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