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Beastman of Farum Azula is an enemy in Elden Ring.

Overview[]

Main article: Azula Beastmen

The Azula beastmen are anthropomorphic, bestial creatures who reside in Crumbling Farum Azula. They fight using heavy, curved weapons forged from dull iron[1], and some use shields made from earthenware jars, which are created for the purpose of making shields.[2] The crumbling ruins of Farum Azula are said to be the remains of a giant mausoleum enshrining an Ancient Dragon, and certain Beastmen, who wield weapons clad in lightning, are chosen to guard it.[3]

Variant Description[]

Lightly-armored Beastmen clad in ornate golden jewellery. Patches of their flesh are missing, exposing parts of their bones. They can be found wielding curved swords, jar-shields, or sickle-like throwing blades. Grey-haired Beastmen wield Clawmark Seals, which they use to cast lightning incantations. Some beastmen wield weapons imbued with red lightning, which deal lightning damage.

Moveset[]

Move Name
Phase Damage Type Can Be Parried/Cannot Be Parried
Description of move
Move Name
Phase Damage Type Can Be Parried/Cannot Be Parried
Description of move
Move Name
Phase Damage Type Can Be Parried/Cannot Be Parried
Description of move


Can include a separate table for a specific instance of this variant's moveset.

Drops[]

Item Drop Rate Notes
Beastman's Curved Sword 2% Dropped by those who wield it.
Beastman's Jar-Shield 2% Dropped by those who wield it.
Sanctuary Stone 8% -
Gravel Stone 3% Dropped by those who wield Clawmark Seals and red lightning incantations.

Variant Description[]

Much larger than the standard variety, these Beastmen are clad in plate armour and wield vast, curved cleavers.

Moveset[]

Move Name
Phase Damage Type Can Be Parried/Cannot Be Parried
Description of move
Move Name
Phase Damage Type Can Be Parried/Cannot Be Parried
Description of move
Move Name
Phase Damage Type Can Be Parried/Cannot Be Parried
Description of move


Can include a separate table for a specific instance of this variant's moveset.

Drops[]

Item Drop Rate Notes
Beastman's Cleaver 2% -
Sanctuary Stone 8% -

Variant Description[]

See also: Skeleton
The skeletal remains of Beastmen who Live in Death. Much like other skeletal enemies, they will resurrect after initially being killed, but their resurrection can be prevented by striking them again before they rise. They wield similar weaponry to their humanoid counterparts, however larger skeletal Beastmen can breathe fire.

Moveset[]

Move Name
Phase Damage Type Can Be Parried/Cannot Be Parried
Description of move
Move Name
Phase Damage Type Can Be Parried/Cannot Be Parried
Description of move
Move Name
Phase Damage Type Can Be Parried/Cannot Be Parried
Description of move


Can include a separate table for a specific instance of this variant's moveset.

Drops[]

Item Drop Rate Notes
Bandit's Curved Sword 1.5% Dropped by those who wield it.
Grave Scythe 2% Dropped by those who wield it.
Bolt x5 10% -
Sun Realm Shield 2% Dropped by those who wield it.
Human Bone Shard 5% -

Bosses[]

Background[]

An armored, cleaver-wielding Beastman found in the Groveside Cave in Limgrave. It is encountered in a wide cavern littered with dead Godrick Soldiers, who appear to have set up a camp before falling victim to the Beastman.

Background[]

Two Beastmen encountered in the Dragonbarrow Cave in Greyoll's Dragonbarrow. One fights from range, making use of paired throwing knives, while the other uses a large cleaver.

Gallery[]


References[]

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